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Analyze GPU memory bottlenecks and deliver platform-specific optimization strategies
Validate shader compilation pipelines across DirectX, Vulkan, Metal, and OpenGL
Validate game assets against pipeline standards automatically
Debug, optimize, and refactor shader code across DirectX, OpenGL, and custom backends
Diagnose and fix IK/FK constraint failures and weight painting deformation issues
Diagnose GPU bottlenecks and generate targeted optimization strategies from profiling data
Debug shader compilation errors, rendering artifacts, and GPU bottlenecks systematically
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