SkillsLib.ai

game development

55 skills tagged

Environment Asset Optimization for Game Artists
$40
4.0(33)
Environment Asset Optimization for Game Artists

Generate LOD strategies, polygon budgets & optimization docs for game environments

Game Pipeline Asset Validator
$45
3.6(34)
Game Pipeline Asset Validator

Validate game assets against pipeline standards automatically

Puzzle Difficulty Balancing Framework
$30
3.8(29)
Puzzle Difficulty Balancing Framework

Design balanced puzzle progression systems with data-informed difficulty curves

Game Menu Interaction Design
$35
4.0(33)
Game Menu Interaction Design

Design interactive game menu systems with state flows and accessibility standards

WCAG Game Accessibility Auditor
$35
4.1(33)
WCAG Game Accessibility Auditor

Audit game UI against WCAG 2.1 standards and generate accessibility remediation priorities

Open World Design Validation Framework
$30
4.3(24)
Open World Design Validation Framework

Validate open world designs for spatial coherence, flow, and narrative before production

Adaptive Music System Designer
$35
4.1(28)
Adaptive Music System Designer

Design adaptive music systems with state machines and real-time gameplay response

Game AI Behavior Tree & FSM Architect
$45
4.0(25)
Game AI Behavior Tree & FSM Architect

Design behavior trees and FSMs for game AI with logic validation and optimization

Game Menu Interaction Flow Designer
$40
4.1(30)
Game Menu Interaction Flow Designer

Design game menu flows with state diagrams, input mapping, and accessibility specs

Shader Pipeline Debugger for Technical Artists
$35
4.2(35)
Shader Pipeline Debugger for Technical Artists

Debug shader compilation errors, rendering artifacts, and GPU bottlenecks systematically

Gameplay Systems Architect
$45
3.6(32)
Gameplay Systems Architect

Transform gameplay designs into bulletproof technical specs with edge-case validation

Pixel Art Asset Optimization for Game Development
$50
4.3(16)
Pixel Art Asset Optimization for Game Development

Optimize pixel art assets for game engines with palette analysis and sprite sheet guidance

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