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Architect multi-layer ambient soundscapes with spatial and frequency specifications
Design dynamic, layered music systems that respond to real-time gameplay events
Expand vague SFX briefs into detailed technical specifications and production workflows
Design game ambience soundscapes with spatial, temporal, and emotional architecture
Design adaptive music systems with state machines and real-time gameplay response
Construct layered game ambient soundscapes with technical mixing specs and spatial positioning
Create production-ready voice character profiles with phonetic specs and direction notes
Analyze game scripts and generate detailed voice direction notes for actors
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