
Lore Consistency Validator
Validate game lore for contradictions, timeline conflicts, and canon violations
What You Can Do
This skill transforms Claude into a lore auditor that catches contradictions across your entire narrative ecosystem—character ages, timeline placement, geography, personality consistency, and thematic integrity. You submit your lore documents, established canon, and new content together, and Claude flags logical inconsistencies, temporal conflicts, spatial incoherence, and potential player-facing plot holes before expensive production phases like voice acting or animation begin.
Features
validates character ages, timeline placement, cause-and-effect sequences, and historical event dating across documents
identifies geography conflicts, inconsistent location relationships, and travel distance impossibilities
flags personality trait shifts, motivation contradictions, knowledge state errors, and relationship arc violations
distinguishes between core lore and retconnable content, preventing contradictions with established canon
assesses how story elements reinforce or undermine your narrative's core themes
compares lore bibles, design briefs, dialogue scripts, environmental storytelling, and legacy content simultaneously
prioritizes contradictions by impact level, highlighting issues before voice acting, animation, or localization
classifies errors as player-facing, internal inconsistencies, or minor continuity notes for triaging fixes
Example Output
Input: Lore bible excerpt (character is 25 years old in Year 1), dialogue script (character mentions "when I was a child 30 years ago"), and location map showing 2-day travel distance between locations connected by 8-hour dialogue reference.
Output:
- 🚨 CRITICAL CANON VIOLATION
Character Age Conflict (Player-Facing)
- Lore Bible: "Alex is 25 years old at game start (Year 1)"
- Dialogue Script (Act 2): "I was just a child 30 years ago when the war started"
- Issue: Character would be -5 years old at war start. Contradiction visible to players.
- Fix Options: Adjust character age to 55+ OR change dialogue to "10 years ago"
- ⚠️ SPATIAL INCONSISTENCY
Travel Time Conflict (Production Friction)
- Location Map: Forest to Capital = 2 days travel (distance marked 120km)
- Dialogue Reference (Act 1): "I rode to the Capital in 8 hours"
- Issue: Impossibility flagged. Affects player expectations if they traverse this path.
- Recommendation: Adjust travel time in dialogue or add story reason for faster route
✓ CONSISTENT
Character Motivation Arc: Alex's leadership values established in Act 1 dialogue align with Lore Bible background (trained by mentor figure) and reinforced through Act 3 decisions.
What's Included
- SKILL.md instruction file: systematic validation framework and lore-checking methodology
- Lore audit checklist template: canonical categories to validate across your documents
- Canon hierarchy worksheet: distinguish core vs. retconnable lore for your project
- Timeline conflict detector prompt: pre-built prompt for chronological consistency checks
- Character consistency matrix: track traits, knowledge, relationships across narrative documents
Who It's For
- Narrative Designers — validate new story content against established lore before implementation
- Game Writers — catch continuity errors in dialogue scripts and quest narratives early
- Creative Directors — maintain narrative coherence across multi-document IP and cross-media projects
- Lore Managers — systematically audit game bibles and legacy content during expansion or sequel planning
- QA Leads — identify plot holes and contradiction types to brief testing teams on what to verify
Best For
- DLC and expansion content integration into existing lore
- Pre-production lore review before voice acting, animation, or localization
- Onboarding new narrative writers to prevent contradictions in their first submissions
- Cross-media narrative validation (game → show → comic → novel alignment)
- Legacy content audit during narrative reboots or sequel planning






